octaviuz Posted February 16, 2019 Share Posted February 16, 2019 Hi! I am using the shelf guided ocean layer, and it all works ok, until i decrease the particle separation, and the flip particles leak downward from the guided sim the top part is the the ocean preview, the layer of flip below, dripping down. Am i supposed to plug the ocean preview as a collider in DOPs?? thanks in advance, i have been going on with this ocean thing and i cant get it to work properly! in addition to this, as i would like to build this all i one Geometry node,,,( i like it that way) where are this guidingcollision, etc attribs coming from? thanks! O/. Quote Link to comment Share on other sites More sharing options...
octaviuz Posted February 16, 2019 Author Share Posted February 16, 2019 ooook, so that happens when Reseeding it turned off so, how cna i keep splasy sploshy sims w reesiding on? and the 'guidingcollison, guidinsurface' . etc where do they come from? And if i make a DOP from scratch how do i get this on my Flip solver...?? fanks Quote Link to comment Share on other sites More sharing options...
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