owan Posted February 20, 2019 Share Posted February 20, 2019 Hello odforce Community. I experiment making rigging for game from Houdini to unreal. In the attached scene, if you tried to export it as a fbx's file to unreal, you can see skeleton move without drive the mesh, like the mesh haven't exported the weight map attribute correctly. Any idea what I'm doing wrong ? drone_t03_v001.hip Quote Link to comment Share on other sites More sharing options...
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