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issue for export weight map attribute from Houdini to unreal


owan

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Hello odforce Community.

I experiment making rigging for game from Houdini to unreal. In the attached scene, if you tried to export it as a fbx's file to unreal, you can see  skeleton move without drive the mesh, like the mesh haven't exported the weight map attribute correctly. Any idea what I'm doing wrong ?

 

 

drone_t03_v001.hip

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