Jump to content

Using an attribute as Mask for Displacement


Recommended Posts

Hi there,

I am doing different exercises and I would like to use an attribute such as the "Cd" generate by a Turbulence Noise in PointVop to control the intensity of my Displacements as it was a mask. Id like to get it done using the Mantra Classic but Also the Principled Shader.

I am using Houdini 16.5 and as there is not any longer a "Size" parameter in the shader to control the General displacement I am not sure how to get it done.

Thanks in advance :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...