numan Posted February 28, 2019 Share Posted February 28, 2019 What is Houdini equivalent of disconnecting edges similar to Maya's detach component command (or blender's rip command). I used Edgecusp node but it doesn't get me the full result. See the attached picture of Edgecusp vs Maya's detach. Quote Link to comment Share on other sites More sharing options...
anim Posted February 28, 2019 Share Posted February 28, 2019 In Edge Cusp check Cut Boundary Points Quote Link to comment Share on other sites More sharing options...
numan Posted February 28, 2019 Author Share Posted February 28, 2019 Thanks! Can't believe I missed that one option Curious why the node is named Edge Cusp and main motivation behind it? Docs mention that it "Sharpens edges" and no mention of disconnecting. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.