saca Posted March 6, 2019 Share Posted March 6, 2019 (edited) We export 3dsMax-geometry (asigned sub-material) as Alembic with ogawa option. In Houdini, We import it through Alembic(SOP), The Primitives are recognized by gruop "Max_Material_ID_*", but number is -1 compared 3dsmax-Submaterial-ID. using Voronoi fratcure, it's create nrew group "inside" into breaked new surface. DOP using this, no problem. SOP import DOP result, unpack after DOP-import and change Cd with Color-SOP, Primitives keep their group. Export ROP-Alembic with ogawa option. 3dsMax, import Alembic, the material asign is incorrect.Out-surface is 1, Break-inner is 2, missing surface asign. Show vertex color, ther are correct, same as houdini. from this result, we can re-asign muslsub-ID with max-script using vertex color value, but is's not comfortable. Is there a better way? thanks Destructure_Max2019_v006.hip Edited March 6, 2019 by saca Quote Link to comment Share on other sites More sharing options...
saca Posted March 15, 2019 Author Share Posted March 15, 2019 (edited) Alembic Fromat, in Houdini, Primitive group names are "body" "neck" from 3dsmax "name" value, Rename Groups into 0~N - 3dsmax multi-sub-ID 1~(N+1) Edited March 15, 2019 by saca Quote Link to comment Share on other sites More sharing options...
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