cristian_tac Posted March 17, 2019 Share Posted March 17, 2019 Hi, I'm Kind of new into this Houdini world and is not an easy world, but I like it, I got this problem: I want to make a fracture with debris, but I want that my debris wit its own geometry, So I searched, and what I understood was this: In the picture the null(out_dust) is the geometry that I want for my debris, and blast 3 is just the popnet but without a floor , when i watch the copy node is working but not correctly, the debris have the geometry that i want but the simulation is wrong, I made an example using poplocation and it works just fine, I don't know if the problem here is beacuse im working with a popsource, any kind of help will be really appreciated. ps: sorry for my english. Quote Link to comment Share on other sites More sharing options...
jamesr Posted March 17, 2019 Share Posted March 17, 2019 Are you able to post a hip file? Quote Link to comment Share on other sites More sharing options...
cristian_tac Posted March 17, 2019 Author Share Posted March 17, 2019 (edited) Yes, of course the fbx wont work, and neither the cache but if you watch the workflow you can probably help me, thanks, Is a non commercial houdini 16.5 practica_fracturas.hipnc i found the solution just by adding a point wrangle at the end of blast 3 adjusting the pscale, this would also work with a pop wrangle inside the popnet Edited March 24, 2019 by cristian_tac Solved Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.