KiLa Posted March 26, 2019 Share Posted March 26, 2019 Shader/material quickie: is there a way to use “Is Front Face” vop when adding displacement? Currently i have “i” and “n” from surface globals connected to IFF and it works fine. When i try to use returned value with displacement nodes Mantra cries out that the global variable is missing. Displacement globals has “n” but where do i get the required “i”. I'm trying to create a shader for an line that has displacement only on front face. Cheers -k Quote Link to comment Share on other sites More sharing options...
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