sanchez Posted June 10, 2006 Share Posted June 10, 2006 Hi. I have a particle system, and my particles sliding along surface by using Creep POP. How can i orient my particles along surface normal? (that is i want to orient Y axis of my particles by surface normal) Quote Link to comment Share on other sites More sharing options...
edward Posted June 10, 2006 Share Posted June 10, 2006 I don't have Houdini handy offhand. But I thought there was an option on the Creep POP to generate uv attributes? Then you can use those with the normal() expression to generate the appropriate normals. Quote Link to comment Share on other sites More sharing options...
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