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UVs layout not packing to largest packable

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Hi, Im trying to automatically create udims for an object using udim attribute but it makes the surfaces smaller resulting to lower resolution. Before the merge -> uv layout UDIM node the surfaces occupy much larger area in the UV tile but its very small when layouted. Is there anyway to automatically make them fit max as possible? the scale largest packable is already check but it still reduces its area in the tile.



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