zoki Posted June 11, 2006 Share Posted June 11, 2006 Hi can someone help me how to fix collision tolerance on this because metaballs are protruding through glass mesh? thanks z popsCollision.hipnc Quote Link to comment Share on other sites More sharing options...
Val Posted June 12, 2006 Share Posted June 12, 2006 Hican someone help me how to fix collision tolerance on this because metaballs are protruding through glass mesh? thanks z 28492[/snapback] use metaballs size for particle size, then metaballs do not cross collision-mesh --- Val Quote Link to comment Share on other sites More sharing options...
zoki Posted June 12, 2006 Author Share Posted June 12, 2006 yes i tried that but it dint work well i will try again and let you know thanks z Quote Link to comment Share on other sites More sharing options...
Val Posted June 13, 2006 Share Posted June 13, 2006 yes i tried that but it dint work welli will try again and let you know thanks z 28514[/snapback] hey just did litle test and works .. --- Val Quote Link to comment Share on other sites More sharing options...
aracid Posted June 13, 2006 Share Posted June 13, 2006 hey just did litle test and works .. Val 28555[/snapback] hey there val what variable are u setting in pops that allows u to offset the collisions like that ? Quote Link to comment Share on other sites More sharing options...
Jason Posted June 13, 2006 Share Posted June 13, 2006 hey just did litle test and works .. --- Val 28555[/snapback] Hey, those a nice little screen capture:) How do you do that? Quote Link to comment Share on other sites More sharing options...
zoki Posted June 13, 2006 Author Share Posted June 13, 2006 yes very nice! i setup interact particle size to be the same as metaballs radius and it is still getting through can you post your hip? thanks z Quote Link to comment Share on other sites More sharing options...
MIguel P Posted June 13, 2006 Share Posted June 13, 2006 yes very nice!i setup interact particle size to be the same as metaballs radius and it is still getting through can you post your hip? thanks z 28559[/snapback] Yes please, post your hip Quote Link to comment Share on other sites More sharing options...
TheUsualAlex Posted June 13, 2006 Share Posted June 13, 2006 [quote name='MIguel P plim_collideShift_v01.hip.gz Quote Link to comment Share on other sites More sharing options...
Val Posted June 13, 2006 Share Posted June 13, 2006 hiya. for screen capture I use http://www.hyperionics.com/hc/ and then I render animated-GIF. === Yes, exactly like the Usual Alex posted! He must have ESP. hehheheheh (The only difference is that for particles emmiter I used a grid ) --- Val Quote Link to comment Share on other sites More sharing options...
zoki Posted June 14, 2006 Author Share Posted June 14, 2006 ok thanks alot I will check it currently i am fixing flying arrows tutorial from book and guess what they fly! now I am adding swing in tail.... z Quote Link to comment Share on other sites More sharing options...
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