CaptainAhoy Posted April 3, 2019 Share Posted April 3, 2019 I am trying to create a realistic skin shader in renderman in Houdini but my skin keeps rendering with very hard bump. almost looks like stone. I tried upping the SSS but it doesnt make much difference. Is there a tutorial on how to make a good skin shader in PRman + houdini? Quote Link to comment Share on other sites More sharing options...
AslakKS Posted April 3, 2019 Share Posted April 3, 2019 There are these, they should shed some light on the SSS process in PRman. https://renderman.pixar.com/louise https://renderman.pixar.com/photorealistic-head Should not be problematic to translate what is talked about to Houdini. One issue I have had with PRman SSS is that the Mean Free Path Distance does not match Maya's, you should be able to tweak this with the "Unit Length" (if I remember correctly it should be 0.001 for Houdini) and adjust it according to what you units your model is in. Hope that helps. Quote Link to comment Share on other sites More sharing options...
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