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Copy all the connected textures into a single folder?

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I am looking for a script / help woth creating a script which basically copies all the textures connected to the mesh into one folder.

So, the script could go through the data tree and figure out the shaders that are connected. And then go through the *t1_map_file* node and copy the texture from its path into a specified folder.

Reason to do this is that most of the time when I am texturing my scene, I have textures coming in from all over my drives so it would be nice to have them all in one folder when I am done with it and want to pack it up.


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