REC Posted April 15, 2019 Share Posted April 15, 2019 I am following along with this tutorial (link below). "geometry based vectorfield shaping" ......I have adapted the setup to be able to use with a flip sim. It works really well. I want the flip particles to be attracted to the object continuously.FILED_TEST.hip How can I use a animated object in the vector filed. I have attached a striped down file it anyone has a sec to take a look. I also looked into using a velocity volume but I am not sure how to use Add Object Motion? Tut https://vimeo.com/175936039 Thanks R Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.