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Animated geometry based Vector Field?


REC

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I am following along with this tutorial (link below). "geometry based vectorfield shaping" ......I have adapted the setup to be able to use with a flip sim. It works really well. I want the flip particles to be attracted to the object continuously.FILED_TEST.hip How can I use a animated object in the vector filed. I have attached a striped down file it anyone has a sec to take a look.

I also looked into using a velocity volume but I am not sure how to use Add Object Motion?   

Tut

https://vimeo.com/175936039  
Thanks
R

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