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Hi,

I am working on an airplane destruction with a skeleton underneath the fuselage. At first this worked quite well. ( SimV15_V5_goodImpact ) But after importing a newer version of the model with wings it completely ruins the simulation. ( SimV15_V7_Glitch ). Once I removed the breaks in the fuselage and skeleton mesh it works as it should again but the skeleton glitches through the fuselage. ( SimV15_V7_WingFixSkeletonBug2 ). So I know why this happens but I don't know how to fix it. I also don't really understand why the skeleton glitches through the fuselage mesh all of a sudden. Can two deformable surfaces work together properly? 

 

In attachments, you can find the file ( Simtest_15_V10WingFix_SkeletonIssue ) and the ABC ( B25_V30_Turbo_AllWingsV2 )

Btw I used steven knippings rigids 3 tutorial to get the metal deformation.

Thanks in advance

SimV15_V5_goodImpact.mp4

SimV15_V7_Glitch.mp4

SimV15_V7_WingFixSkeletonBug2.mp4

Simtest_15_V10WingFix_SkeletonIssue.hipnc

B25_V30_Turbo_AllWingsV2.ABC

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