Activate Posted April 30, 2019 Share Posted April 30, 2019 Here is the intro sequence for a new video I am working on: Simple FLIP simulation with some smoke and whitewater sparks. Rendered in Redshift. Lens flares, DoF and Glow added in Nuke. The heat distortion from the smoke is the part I am least happy with. I took the volume tint AOV and created the difference from one frame to the next to drive STMap distortion. Would love to hear a better idea of doing that. Let me know what you think. 3 Quote Link to comment Share on other sites More sharing options...
Activate Posted May 11, 2019 Author Share Posted May 11, 2019 Here is the final version including the complete video - not that most of you would care. This was Houdini/Redshift, Substance, Nuke and Davinci Resolve for Grading in HDR10 - yay, to EXR having so much information : Quote Link to comment Share on other sites More sharing options...
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