Jump to content

RGB Matte (material custom parameter) in reflection


Recommended Posts

Hi Guys,

As the title says, is it possible to reflect a custom parameter made with a bind export node. For direct rays, it renders fine, but is it possible to get in the same Image Plane the reflection of that parameter in another object. I am creating an RGB matte and would need the mask also reflected.

Hope I'm being clear enough.

Thanks in advance.

Link to comment
Share on other sites

  • 3 weeks later...

I haven't tried this in Houdini yet, but in other packages, you'd use something along the lines of a rayswitch node to change which shader is being evaluated for the different calculations (direct, reflection, refraction, etc).  I've seen these mentioned for Redshift and V-Ray in Houdini, so I'd suggest looking into your renderer to see how this function is supported.

Here is the Redshift docs: https://docs.redshift3d.com/display/RSDOCS/Ray+Switch

Hope this helps.

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...