Daniel_Daniel Posted May 1, 2019 Share Posted May 1, 2019 I am trying to bake into one texture mesh, which has multiple materials (applied with 'sop_quickmaterial'). However, it outputs just the first one correctly - the other materials are all black. Example: https://drive.google.com/open?id=1pT5VAtQkUEL7Oc9QY4ypt4xKS5Ux9iB_ This is also a follow-up to this thread: https://www.sidefx.com/forum/topic/66020/?page=1#post-282159 Quote Link to comment Share on other sites More sharing options...
Daniel_Daniel Posted May 1, 2019 Author Share Posted May 1, 2019 (edited) Solved: OpenGL tags were clashing with the principled shader Edited May 1, 2019 by Daniel_Daniel Quote Link to comment Share on other sites More sharing options...
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