zoki Posted June 25, 2006 Share Posted June 25, 2006 Hi This might be piece of cake for some of you guys but I am new to this and need some help! here is lotus petal shader and I am satisfied with color but as soon as I plug in the L.model or any bump I get nasty greyish colors? Can someone point me what I am doing wrong ...... :cry2: thanks zlotus.hipnc Quote Link to comment Share on other sites More sharing options...
hoknamahn Posted June 25, 2006 Share Posted June 25, 2006 HiThis might be piece of cake for some of you guys but I am new to this and need some help! here is lotus petal shader and I am satisfied with color but as soon as I plug in the L.model or any bump I get nasty greyish colors? Can someone point me what I am doing wrong ...... :cry2: thanks zlotus.hipnc 28767[/snapback] Check your Lighting Model VOP (ambient and specular parameters ) lotus_edit.hipnc Quote Link to comment Share on other sites More sharing options...
zoki Posted June 25, 2006 Author Share Posted June 25, 2006 Hi I will check it thanks I was setting all ambients on L.model and lights in environment up and down from white to black and back and nothing looked good? I am use spiking up colors in maya and mixing color-saturation into ambients and can get predictable results but here somehow I cant get this nice fresh colors thanks again I will post progress I am doing my first brick shader in the meantime Quote Link to comment Share on other sites More sharing options...
zoki Posted June 25, 2006 Author Share Posted June 25, 2006 hi here is what I get third one is just color mix into output without L.Model and I like it the best but as soon as I add L. model and bump-displacement I get ugly colors! why does this nice color gets lost and ugly I dont know if its shader, lights or render? z Quote Link to comment Share on other sites More sharing options...
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