nilsoncardososa Posted May 17, 2019 Share Posted May 17, 2019 Hello I need to export into a texture the information I generated using the GameDev_measure_curvature node. How do I do that? Quote Link to comment Share on other sites More sharing options...
davpe Posted May 17, 2019 Share Posted May 17, 2019 there is a bake texture ROP. this question has been answered a bunch of times here already. there is also a master class at sidefx website (slightly out of date thou). if you using GameDev tools there is also their own GameDev Games Baker which seems to be kind of easier to use but doesn't have all the bells and whistles of the original baker. Quote Link to comment Share on other sites More sharing options...
nilsoncardososa Posted May 17, 2019 Author Share Posted May 17, 2019 Thank you. But now what happens. When I use Render to Mplay the textures curvature, cavity, etc ... appear, but when I use render to disk, it only does the bake of a texture. How do I render in the others. Quote Link to comment Share on other sites More sharing options...
davpe Posted May 20, 2019 Share Posted May 20, 2019 for exporting these additional channels you need to setup a shader with bake exports. watch the masterclass to understand how stuff works: https://www.sidefx.com/tutorials/h15-masterclass-mantra-rendering-and-texture-baking/ or this for gameDev maps baker: https://www.sidefx.com/tutorials/game-tools-maps-baker/ Quote Link to comment Share on other sites More sharing options...
nilsoncardososa Posted May 20, 2019 Author Share Posted May 20, 2019 17 hours ago, davpe said: para exportar esses canais adicionais, você precisa configurar um sombreador com exportações de bolos. assista a masterclass para entender como as coisas funcionam: https://www.sidefx.com/tutorials/h15-masterclass-mantra-rendering-and-texture-baking/ ou isso para gameDev maps baker: https://www.sidefx.com/tutorials/game-tools-maps-baker/ Quote Link to comment Share on other sites More sharing options...
nilsoncardososa Posted May 20, 2019 Author Share Posted May 20, 2019 thank you very much Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.