Furox Posted May 23, 2019 Share Posted May 23, 2019 (edited) Hello to all people :)! I’m trying to do a few days, a whitewater that surrounds my boats, creating the tip of a wave at the front of the boat, a little like this example ... https://forums.odforce.net/topic/28940-flat-tank/?tab=comments#comment-164200 or that one (Really a defined shape of the whitewater fallowing the boat from the front to the back.The problem, here ... I can not see why the whitewater does not seem to be done and do not keep the shape of the same smaller boats ...) I would also like to know ... how to bake my simulations in order to have an ocean that included my simulations of my boats, with also my whitewater :)? Thank you in advance for your help :)!! (P.S, here is my scene) Boat_Breack_waves_V010.hip Edited May 23, 2019 by Furox Quote Link to comment Share on other sites More sharing options...
bergerac14 Posted May 27, 2019 Share Posted May 27, 2019 Hey, just wanted to point you in the direction of this amazing tutorial, which im sure contains exactly what you are looking for. You may be able to sign up for a 30 day free trial - so give it a bash! https://www.pluralsight.com/courses/houdini-intermediate-ocean-fx Hope it helps, Cheers, C Quote Link to comment Share on other sites More sharing options...
Furox Posted May 28, 2019 Author Share Posted May 28, 2019 Thank you so mush for the tip :)!! Quote Link to comment Share on other sites More sharing options...
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