Tomasz Dabert Posted May 27, 2019 Share Posted May 27, 2019 Hello! I have a problem with feed the animated custom attribute for the vellum hair simulation. I would like to animate the bendstiffness but nothing seem to make it work in the simulation. I am using the sopSolver to transfer the attribute and the simulation outputs the correct values but does not use them within the sim. Did any of you had a similar problem? I am attaching my hip file if someone would like to inspect it. Thanks! Tomasz FurSetups_v002.hiplc Quote Link to comment Share on other sites More sharing options...
julian johnson Posted May 27, 2019 Share Posted May 27, 2019 Not quite sure what effect you're going for, so I may be completely minsunderstanding your setup but it looks like i) your limpHair attribute was a point attribute which really needed to be on the constraint primitives and ii) your Sop Solver was not acting on the Constraint Geometry (and also not really transferring the limpHair attribute over to stiffness. I've changed all of that so at least you get a 'reaction' to your growing @wet attribute. As I said, may not be what you were after.. FurSetups_v003.hipnc 1 Quote Link to comment Share on other sites More sharing options...
Tomasz Dabert Posted May 27, 2019 Author Share Posted May 27, 2019 Hi Julian! Yes, this is what I was looking for! Thank you! It is a part of a setup I build for a wet fur, I will drive the look and behaviour of the fur and the sim with some wet maps etc. Cheers! Tomasz Quote Link to comment Share on other sites More sharing options...
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