aracid Posted June 29, 2006 Share Posted June 29, 2006 hey all am i missing something, but how can i implement image based lighting? secondly, in softimage, u can specify that an object is visible with either "primary rays" and "secondary rays", (secondary rays -- that being not visible in reflections but visible) thanks in advance aracid Quote Link to comment Share on other sites More sharing options...
edward Posted June 29, 2006 Share Posted June 29, 2006 For your first question, is "image based lighting" like "ambient occlusion with HDRI map"? Quote Link to comment Share on other sites More sharing options...
stevenong Posted June 29, 2006 Share Posted June 29, 2006 Hey Brian, hey allam i missing something, but how can i implement image based lighting? Here you go: hdox://houdini/content/base/fm_09_guide_lighting_1013795.xml If the above doesn't work for you, start the Hbrowser: * Home * ▷ Getting started with Houdini * ▷ Tutorials * ▷ Lights * ▷ Lighting Tutorials * ▷ Lesson 1: Environment Illumination * ▷ Part 2: Image-based Illumination secondly, in softimage, u can specify that an object is visible with either "primary rays" and "secondary rays", (secondary rays -- that being not visible in reflections but visible) Under the Object's Render tab, turn on Phantom & set the value to 1. Cheers! steven Quote Link to comment Share on other sites More sharing options...
aracid Posted June 30, 2006 Author Share Posted June 30, 2006 Hey Ed, thanks for the reply, that route produced similiar results when compared to the XSI ibl, i just needed to know if that is the perscribed route for ibl or if there was something easier. hey steven thanks for the ibl help, its exactly what i was looking for :-) i wasnt specific in my question, because im aware of phantom hiding the object in primary rays and making it visible in secondary rays, however... how do i do the opposite thanks once again brian Quote Link to comment Share on other sites More sharing options...
stevenong Posted June 30, 2006 Share Posted June 30, 2006 Hey, i wasnt specific in my question, because im aware of phantom hiding the object in primary rays and making it visible in secondary rays, however... how do i do the opposite You will have to exclude the object from the Reflection Mask of the other Objects. Try using the Light Linker if you have lots of objects to exclude. If it's only one object to be excluded, select all but the one to be excluded, change the Reflection Mask to be * ^name_of_object_to_be_excluded That's it. Hope that helps. Cheers! steven Quote Link to comment Share on other sites More sharing options...
aracid Posted July 1, 2006 Author Share Posted July 1, 2006 hey steven thanks, just what i was looking for, u always to the rescue :-) all the best brian Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.