isaacisa Posted June 4, 2019 Share Posted June 4, 2019 Hi,everyone! Super Rookie! Need some help! Did my homework,but cant solve my problem. I want create a particle ripple(limited circulation), my problem is how can the particle appear with the ripple animation, scatter was the wrong choice? Uploaded my file, if anyone, please ! Ripple.hipnc Quote Link to comment Share on other sites More sharing options...
char Posted June 4, 2019 Share Posted June 4, 2019 Create a rest on your non animated geometry. Subtract the animated P vector (ripple animation) from the rest P vector in an attribute wrangle. The difference produces a vector that you can measure using length vex function. Using the float value from the length function you can delete points that exceed a certain threshold. That will give you starting geometry to source your pop sim from. You can calculate the velocity before the sim to use it to push particles in that direction rather than using the random velocity inside the simulation. I can post an example later if you want. Quote Link to comment Share on other sites More sharing options...
isaacisa Posted June 5, 2019 Author Share Posted June 5, 2019 char thanks for your advance, and post the example please ! I want learn wrangle&vex , it seems like a lot of thing cant done with wrangle&vex ? Or maybe has someway else ? Anyway thank your advance , char. Quote Link to comment Share on other sites More sharing options...
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