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Events Based In Particle Interactions?


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Hi all.

I am playing trying to make some type of very simple crowd simulation.

One of the problem I have found is to try to launch events based in particles interaction.

For example I have two groups of particles, A and B.

I wan to to make that if any of the particles in A have some particles from B very close, into a redius of influence for example, then I can trigger an event for, for example, kill this particle, or put this particle from A into a group, to have ,for example, a group with all the particles in A that have particles from B very close, etc ...

I am sure that I can do it in Houdini but I have tried several ways, with group conbinations, the proximity POP, etc ... I haven't get any decent way to get this.

Can anybosy help me?


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