hmihalis1 Posted June 10, 2019 Share Posted June 10, 2019 (edited) Hi, I'm trying to figure out a saliva effect and am currently looking at the strands of saliva connecting the top and bottom of the gums and mouth of the creature tgats been animated and brough originally as an alembic (now cached to houdini geo) I've got points scattered correctly on deforming geomettry, then used point deform and add to connect the points, and have been following the entagma connect the yarns tutorial to resample the lines and set the mass for the connecting points to 0. However when I try to go to the next step using a POP network I can't figure out how to have the POP source update the lines and am only able to simulate movement if I create them on the first frame. Is there a mrelatively simple way I can get these lines and their anchor points into a DOP or POP network so I can simulate them to add some movement? I'm looking to mesh them and add then to some drool that im trying to put together using the condensation shelf tool. Any help is greatly appreciated EDIT: figured out the simulation using vellum thanks to Rohan Dalvi, although if anyone could give advice on how to mesh these look close to the strands in this video that would be amazing: Edited June 10, 2019 by hmihalis1 solved first issue Quote Link to comment Share on other sites More sharing options...
eunchae Posted May 20, 2020 Share Posted May 20, 2020 (edited) Hi! I'm also studying saliva. I'm setting up using vellum ... Could you share your hip file? I think it will help me a lot. Or tell us the tips and information you've been looking for. Attach my hip file. Please advise. Thank you. saliva_test.hipnc Edited May 23, 2020 by eunchae Quote Link to comment Share on other sites More sharing options...
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