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hmihalis1

Wire solver from moving lines

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Posted (edited)

Hi, 

I'm trying to figure out a saliva effect and am currently looking at the strands of saliva connecting the top and bottom of the gums and mouth of the creature tgats been animated and brough originally as an alembic (now cached to houdini geo)

I've got points scattered correctly on deforming geomettry, then used point deform and add to connect the points, and have been following the entagma connect the yarns tutorial to resample the lines and set the mass for the connecting points to 0. However when I try to go to the next step using a POP network I can't figure out how to have the POP source update the lines and am only able to simulate movement if I create them on the first frame. 

Is there a mrelatively simple way I can get these lines and their anchor points into a DOP or POP network so I can simulate them to add some movement? I'm looking to mesh them and add then to some drool that im trying to put together using the condensation shelf tool. Any help is greatly appreciated :) 

wires.gif.006fa9969d9f691652244b5601aa29c6.gifpoints-node.JPG.b3e8618c762d4b7f0d8183b605283219.JPG

 

EDIT: figured out the simulation using vellum thanks to Rohan Dalvi, although if anyone could give advice on how to mesh these look close to the strands in this video that would be amazing: 

 

 

 

 

Edited by hmihalis1
solved first issue

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