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McNistor

Bind for driving color

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Howdy,

I'm creating a point attr with which I'm overriding color in a paint SOP. How do I use the Bind VOP to drive a hair root/tip color? It's working for driving a mix on surface color, but not on hair.  For hair works fine with a map for sure, but I'd rather not have to create UVs and paint a texture mask for simple stuff. Is the mix node mapped on each hair's V coord and texture maps is the only way to go? Help?!

hair_mix.jpg

hair_mix.hipnc

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