McNistor Posted June 24, 2019 Share Posted June 24, 2019 Howdy, I'm creating a point attr with which I'm overriding color in a paint SOP. How do I use the Bind VOP to drive a hair root/tip color? It's working for driving a mix on surface color, but not on hair. For hair works fine with a map for sure, but I'd rather not have to create UVs and paint a texture mask for simple stuff. Is the mix node mapped on each hair's V coord and texture maps is the only way to go? Help?! hair_mix.hipnc Quote Link to comment Share on other sites More sharing options...
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