MisterO Posted July 2, 2019 Share Posted July 2, 2019 Hi! I'm pretty new to Houdini but am really interested in using it to form the basis of an sculpture/design tool for real world object creation. I've been working through the amazing tutorials/files of Ben Watts and recently Dave Stewart but have hit a road block. Using Dave Stewart's .hipnc file, I'm dripping a liquid (wax) which hardens on impact with a static object, the emitter activates moves and deactivates every 48 frames but currently I can't get past 5 drips before the sim starts nearly doubling in time per frame. (granted I'm using a 2018 15" Macbook Pro which I'm looking to add an egpu) Frame 190: 5min Frame 200: 10mins Frame 210: 30mins Frame 220: 120mins My question is can I 'freeze' each of the drops so they're not being calculated every time? So once each droplet hits the static object it becomes a static object itself. Ultimately I'm wanting to create hundreds of droplets much like a stalactite but at this rate it might be faster to do it for real :| Dave's link below: drive.google.com/open?id=0B4ni3j-ZLbj5Y1o4NEdqZDczZjA Many thanks in advance Simon Quote Link to comment Share on other sites More sharing options...
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