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Vellum intersections upon instancing


IhabAli

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Hello,

i have a setup using instancing from the vellum source node. I’m essentially using single point each frame to instance a vellum patch. The trouble is, if the instance happens to be created intersecting with an already instanced patch the they seem to weld together. It’s not actual welding but I think the collision algorithm just gets confused and keeps the overlapping surfaces stuck together as it tries to minimize intersections between the pscales of these points. Is there anyway to resolve that?

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In case anyone is interested this is my temporary fix to the issue so that my patches don't stick together:

I added a pop wrangle node after my vellum source to make sure this is the last step of the sim.

Inside this is what I have

if(@overlap_self>0&&@overlap_self<999)

{

@disableslef=1;

}

else

{

@disableself=0;

}

 

basically disables self collision if an overlap is detected...at least this is how I understand it. it seems to work..

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