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Terrain erosion output varies drastically based on the initial grid spacing


Alexandre

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Hi all !

Do you know why the terrain erosion output varies drastically based on the initial grid spacing ? And how to overcome this issue ?

I would like to get the overall shape obtained with a grid spacing of 0.5 (erosion, sediment, etc...) with a better level of details for close up scene.

For this scene I've used the terrain shelf tool "Dunes" and let all the parameters as they are expect for grid spacing

Thanks

Alex

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Edited by Alexandre
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