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Drip & Bake tips


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I'm a noob but have managed to replicate the drip effect I'm after, working off Dave Stewart's very generous file for creating dripping wax.
I've managed to do it in very awkward time consuming way and wondered if anyone had any tips for me to streamline this work flow?

Currently I activate the flip for 24 frames then deactivate for 24 frames until the drip comes to rest, I then preview this sim into my cache.
I then bake these frames to filecache then bring the last frame back in with a file node to use as a static object.
I move my keyframes for activation forward 48 frames and run the whole thing again.

I've looked into Initial States but can get my head around how to automate this in a chain of successions where the file bakes and then inserts itself into the sim before starting the next set of 48 frames.

I hope that makes sense, apologies if my terminology is off.





Screen Shot 2019-07-08 at 6.28.52 PM.jpg



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