Jump to content

Enabling Detail in RBD Material breaks fracture!?


catchyid

Recommended Posts

[Houdini 17.5.173]

I have solid mesh with holes in it. I use RBD Material Fracture to break it (concrete mode), however :

1) If I don't enable "Detail" option, it works correctly

2) If I enable "Detail" option, I get bad geometry?

Seems like a bug in Houdini! Has anyone managed to find a workaround? The only workaround it to fracture massively and glue pieces but this is a heavy solution?

Thanks,

 

 

withDetails.png

withoutDetails.png

fractureTest_DeatilsProblem.hip

Link to comment
Share on other sites

Hmm, usually I find solutions after I post :) Anyways, two workarounds that do work, either: use remesh or divide, and somehow automagically this fixes the problem...

Actually No! The above solution works for simple geo, but for complex geometrical shapes it still fails. The solution that still works so far is convert to VDB then back to polygon, but this is tooo expensive and you need to have high vdb resolution to capture mesh details, so it's not practical!

 

 

Edited by catchyid
Link to comment
Share on other sites

  • 1 year later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...