codyburke3D Posted July 18, 2019 Share Posted July 18, 2019 Hello, I've seen a few videos online where HDA's are used for creating dynamic simulations in Houdini that can be applied to any object in Maya using Houdini Engine. However, in Maya when I load in the digital asset it comes in with my primitive geometry used to create the effect in Houdini and does not give me the option of letting me select my geometry in Maya. I'm sure it has something to do with what I'm selecting to create the digital asset. At the obj level I just have a fractured torus, my DOP Network, and a ground plane. HDA's can be used for simulations in other packages using engine correct? Thanks for any help in advance! -Cody Quote Link to comment Share on other sites More sharing options...
codyburke3D Posted July 18, 2019 Author Share Posted July 18, 2019 Solved it, I had to use an object merge for my torus and then make the "Object 1" a parameter, so I could then use that field in Maya to select my object. Anyway, I'm excited to be apart of this forum! Incredible threads on here. Cheers, -Cody Quote Link to comment Share on other sites More sharing options...
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