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HDA's for dynamics using Houdini Engine

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I've seen a few videos online where HDA's are used for creating dynamic simulations in Houdini that can be applied to any object in Maya using Houdini Engine.

However, in Maya when I load in the digital asset it comes in with my primitive geometry used to create the effect in Houdini and does not give me the option of letting me select my geometry in Maya.

I'm sure it has something to do with what I'm selecting to create the digital asset. At the obj level I just have a fractured torus, my DOP Network, and a ground plane.

HDA's can be used for simulations in other packages using engine correct?

Thanks for any help in advance!



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