Bernard Posted July 8, 2006 Share Posted July 8, 2006 Hello, I want to make a DOP simulation, where a ball is thrown against a another object. Is it possible to leave a stain (let's say the ball is dirty...) on the other object where the ball hits? thanks, bern Quote Link to comment Share on other sites More sharing options...
Ratman Posted July 8, 2006 Share Posted July 8, 2006 You can prolly do a stain by using the collision atttributes and having a parameter for shading be created when they have contact. Quote Link to comment Share on other sites More sharing options...
Visual Cortex Lab Posted July 8, 2006 Share Posted July 8, 2006 You can prolly do a stain by using the collision atttributes and having a parameter for shading be created when they have contact. wow.. this sounds interesting for the effects i'm trying to archieve.. which is maybe the opposite but seems still a right way ... burning objects... and my idea was to "use" the particles collosion somehow.. to -drive- the displacment and the shader of the burning object.. while fire covers it the more the time passes... sounds easy... I'll figure if it is hopefully soon... Quote Link to comment Share on other sites More sharing options...
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