logix1390 Posted July 28, 2019 Share Posted July 28, 2019 hello I am trying to randomize multiple smoke sims using a few different methods. 1. in a volume wrangle using a fit and ranom expression based of the id of the smoke sim 2. through the shader using the same expression in the density paramter. None of these methods work. I was wondering what I could be doing wrong. If I had hundreds of copied smoke sims how would I randomize the density in a procedural way? Thank you randomize density in shader.hip Quote Link to comment Share on other sites More sharing options...
nuki Posted August 1, 2019 Share Posted August 1, 2019 (edited) You could take a look at wedging: https://www.sidefx.com/docs/houdini/tops/wedge.html Edited August 1, 2019 by nuki typo Quote Link to comment Share on other sites More sharing options...
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