codyburke3D Posted July 30, 2019 Share Posted July 30, 2019 Hello, I was wondering if someone could take a look at my attached scene and explain what I'm doing wrong. I have spheres copy stamped onto particles being emitted upwards below a flip fluid. I would like to use the velocity of them rising upwards and popping off to influence the fluid and achieve a bubbling lava effect. I've tried so many different options from static object collisions, source volume collisions, but it seems like a velocity field would be the best way to achieve the effect after doing some R&D online. I just can't seem to figure out how to set it up, especially since most tutorials explaining it are before the new way of doing it in H17. Thanks for any help in advance. VelocityField_v005.hip Quote Link to comment Share on other sites More sharing options...
lobao Posted March 9, 2020 Share Posted March 9, 2020 Good night, have you managed to solve this problem? I am also in the same problem here. Quote Link to comment Share on other sites More sharing options...
lobao Posted March 9, 2020 Share Posted March 9, 2020 Good night, have you managed to solve this problem? I am also in the same problem here. Quote Link to comment Share on other sites More sharing options...
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