CinnamonMetal Posted August 4, 2019 Share Posted August 4, 2019 Must grains be a closed volume, can one not turn particles into grains as long as the emitting particles are of a high number ? Quote Link to comment Share on other sites More sharing options...
Lucy Coleclough Posted August 4, 2019 Share Posted August 4, 2019 3 hours ago, CinnamonMetal said: Must grains be a closed volume, can one not turn particles into grains as long as the emitting particles are of a high number ? Grains are just pops with a little added extra so you can source grains the same ways you would source pops. It doesn't matter the number of particles you just need a pscale attrib for grains to work. Quote Link to comment Share on other sites More sharing options...
CinnamonMetal Posted August 4, 2019 Author Share Posted August 4, 2019 I'm using a pscale attribute in a point wrangler before a vellumconstraints_grain SOP but I don't see grains being created ? Quote Link to comment Share on other sites More sharing options...
CinnamonMetal Posted August 6, 2019 Author Share Posted August 6, 2019 (edited) From frame 52 onward to the end, rather then the particles emitting, the mesh changes ? Also I still am unable to get grains to emit from the particles ? Edited August 15, 2019 by CinnamonMetal Quote Link to comment Share on other sites More sharing options...
CinnamonMetal Posted August 12, 2019 Author Share Posted August 12, 2019 (edited) solved Edited August 15, 2019 by CinnamonMetal Quote Link to comment Share on other sites More sharing options...
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