AntoineSfx Posted August 11, 2019 Share Posted August 11, 2019 (edited) I'm trying to make this effect: I have a target volume (say a road), a ground for collision, and a supply of rocks (cubes) The rocks are emitted from a point above the road, and the goal is to reach a point where enough rocks are inside the target volume. I'm looking for a way to steer the emitter towards the next best location.. basically the location on the road that needs the most rock at that moment. Obviously it's a moving target, because the simulation is running.. Edited August 12, 2019 by AntoineSfx Quote Link to comment Share on other sites More sharing options...
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