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How to move the emitter location based on simulation data


AntoineSfx

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I'm trying to make this effect:

I have a target volume (say a road), a ground for collision, and a supply of rocks (cubes)

The rocks are emitted from a point above the road, and the goal is to reach a point where enough rocks are inside the target volume.

I'm looking for a way to steer the emitter towards the next best location.. basically the location on the road that needs the most rock at that moment. Obviously it's a moving target, because the simulation is running..

 

Edited by AntoineSfx
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