Schauko Posted August 18, 2019 Share Posted August 18, 2019 Hey there, first poster speaking So i have a id map of a landscape (an example is in the attachments) and i wanna get terrain masks defined by each color (green for grass, blue for water and so on). so i somehow need to transfer the textures's Cds to the heightfield to sample them, but i cant figure out how... :S in the end i would like to just define a color and the wrangle spits out a mask. sounds really basic but i have no experience using volumes. did research way too long for this, for something which surley could be done in minutes :S would really appreciate any help! Quote Link to comment Share on other sites More sharing options...
dgani Posted August 19, 2019 Share Posted August 19, 2019 Not sure how you're generating this, but I have used a similar system with photoshop. If you keep each layer separate and bring the PSD into a copnet, you can draw out each one individually. Here's a GDC video that goes over this pretty in depth: Quote Link to comment Share on other sites More sharing options...
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