Masoud Posted August 20, 2019 Share Posted August 20, 2019 (edited) Hello; To clean up my models, I need a procedural way to remove unnecessary segments between flat primitives(edges) like image below: Any idea? thanks. Edited August 20, 2019 by Masoud Quote Link to comment Share on other sites More sharing options...
ikoon Posted August 20, 2019 Share Posted August 20, 2019 Hi, You may try the PolyReduce SOP with these settings: Quote Link to comment Share on other sites More sharing options...
Masoud Posted August 20, 2019 Author Share Posted August 20, 2019 11 minutes ago, ikoon said: Hi, You may try the PolyReduce SOP with these settings: Hi; It doesn't work: sweep.hip Quote Link to comment Share on other sites More sharing options...
ikoon Posted August 20, 2019 Share Posted August 20, 2019 (edited) Hi Masoud, now I checked also the Use Only Original Point Positions: Edited August 20, 2019 by ikoon 1 Quote Link to comment Share on other sites More sharing options...
Masoud Posted August 20, 2019 Author Share Posted August 20, 2019 Fortunately, I found a SOP called "GameDev Dissolve Flat Edges" that cleans up the mesh perfectly. 1 Quote Link to comment Share on other sites More sharing options...
Masoud Posted August 20, 2019 Author Share Posted August 20, 2019 Just now, ikoon said: Hi Masoud, now I checked also the Use Only Original Points: Thank you, this is perfect. Quote Link to comment Share on other sites More sharing options...
Masoud Posted August 20, 2019 Author Share Posted August 20, 2019 And a comparison of "Polyreduce" SOP vs "GameDev Dissolve Flat Edges" SOP : 1 Quote Link to comment Share on other sites More sharing options...
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