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AntoineSfx

ray on curves

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Is ray sop supposed to work on just curves ?

I'm  trying to project a curve on a collision curve which is outside of the curve. Using minimum distance, it doesn't project the curve. And I can't find a vector attribute to put on the curve that will hint the correct direction to follow.

I cheated by using a transform or polyexpand to expand the original curve, but it's dirty.

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