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Split an object using points and normals


AntoineSfx

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I'm trying to split the frame of the table top into several parts.

As you can see on the reference image, each point of the internal polygon extends to the outer curve; these lines indicate is where I want to have the cuts.

I tried various approaches, like transferring a point attribute from the polygon to the curve, and use that information to split the curve (primitive split), but it's hard to control where the split will occur.

I need to somehow find the point (which may not exist) on the curve which intersects the ray starting from the inner polygon, in the direction of the local normal. For clarification purpose, I've included a picture of one piece that I've cut by hand

cut.thumb.png.cf6b48ec2f3c86877c52b7a82457dfbe.png 

 

table.hipnc

table2.jpg

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