AntoineSfx Posted August 22, 2019 Share Posted August 22, 2019 I'm trying to split the frame of the table top into several parts. As you can see on the reference image, each point of the internal polygon extends to the outer curve; these lines indicate is where I want to have the cuts. I tried various approaches, like transferring a point attribute from the polygon to the curve, and use that information to split the curve (primitive split), but it's hard to control where the split will occur. I need to somehow find the point (which may not exist) on the curve which intersects the ray starting from the inner polygon, in the direction of the local normal. For clarification purpose, I've included a picture of one piece that I've cut by hand table.hipnc Quote Link to comment Share on other sites More sharing options...
sebastianS.cig Posted August 23, 2019 Share Posted August 23, 2019 couldn't you get one layer in y of the interior points and just copyToPoints grids to those points and boolean the geometry with those? if the plane's orientation is right it should align itself nicely with the point normals and do exactly what you're asking for. Quote Link to comment Share on other sites More sharing options...
AntoineSfx Posted August 23, 2019 Author Share Posted August 23, 2019 So I've found a much simpler solution Copy grids on the polygon so that they' re oriented normal to the polygon, then use that geometry to boolean shatter the object. Quote Link to comment Share on other sites More sharing options...
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