jon3de Posted August 22, 2019 Share Posted August 22, 2019 Hi, I try to offset a texture with a For Loop in a shader. In the example file you can see I iterate 5 times and offset the texture 0.1 units with each iteration. Is it possible to combine all of the iteration steps and show the result of that in the rendered image? Like in the attached picture where I painted in the desired result with red. kind regards Jon forLoop_VexBuilder.hip 1 Quote Link to comment Share on other sites More sharing options...
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