hampuseh Posted August 23, 2019 Share Posted August 23, 2019 (edited) Hello! I am currently instancing a few hundred bushes from speedtree. I am wondering, what would be a "simple" way to animate the instances in a small manor? Lets stay I just want the bushes to sway back and forth with some kind of noise added. Anyone have any ideas? The animation would be per instance so I dont want to deform the instance. I only want to move the whole object in a "logical" manner. Edited August 23, 2019 by hampuseh Quote Link to comment Share on other sites More sharing options...
dgani Posted August 23, 2019 Share Posted August 23, 2019 To get a unique animation per instance from sops, you'll have to unpack the geometry. If you don't want to do this, you'll have to use a custom vertex shader, which is definitely not simple. Either way, the way I'd do this would be to generate some sort of stiffness attribute on the geometry, and then use that as a multiplier for some flow noise in vops. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.