Furox Posted August 23, 2019 Share Posted August 23, 2019 Hello everyone, This is a sample question for you about the ocean spectrum. I want to export the deepest map from my ocean (height map)... I can do that for the cusp int the ocean evaluates, but for the deep of the wave, i can't see how to do that... Thank so much guy!! :)!! Quote Link to comment Share on other sites More sharing options...
Andrea Posted August 24, 2019 Share Posted August 24, 2019 Sorry can't understand what you need to do. What do you mean by the deepest map? Filtering the ocean spectrum based on the frequencies? Quote Link to comment Share on other sites More sharing options...
Furox Posted August 26, 2019 Author Share Posted August 26, 2019 (edited) Sorry for my bad english, my bad. I would like to be able to export from my ocean, the information of the Height Map. Like to be able to texture the waves in Maya according to their depth. So I’m not looking for the cusp information i already have, but the opposite if it's possible I don’t know if my proposal is better? (the depth of the water like this picture) Thank so much!! Edited August 26, 2019 by Furox Quote Link to comment Share on other sites More sharing options...
Furox Posted August 27, 2019 Author Share Posted August 27, 2019 Height Map like the range of the waves you know :)? Quote Link to comment Share on other sites More sharing options...
Andrea Posted August 28, 2019 Share Posted August 28, 2019 There are several ways to do it. I think the easiest one is to go in the ocean evaluate, in the tab "save to texture" you can save the ocean displacement as texture aka height map. If you are exporting the geometry from houdini as alembic you can save the height information with the geometry and read it in maya. Quote Link to comment Share on other sites More sharing options...
Furox Posted August 29, 2019 Author Share Posted August 29, 2019 A very big thank you Andrea :)!! Quote Link to comment Share on other sites More sharing options...
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