art3mis Posted August 24, 2019 Share Posted August 24, 2019 Hi Noob rigging question. I have a low poly rigged fbx (attached), brought it in to houdini, added a sub div to increase the poly count and re exported with defaults. Problem is when brought into the game engine, the bones aren't connected to the mesh anymore. I'm adding the SubDiv just before the BoneDeform SOP to bring into T-pose. What step(s) am I missing? Neo.fbx Quote Link to comment Share on other sites More sharing options...
subdproxy Posted October 27, 2019 Share Posted October 27, 2019 Can you post a Hip File? Quote Link to comment Share on other sites More sharing options...
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