scorpion007 Posted July 16, 2006 Share Posted July 16, 2006 how can i find the collision between say a sphere and a grid? I would like to use the u,v info to perform certain tasks to it, like deform the grid. Quote Link to comment Share on other sites More sharing options...
SpencerL Posted July 17, 2006 Share Posted July 17, 2006 I am not really sure exactly what you mean, but if you want to find the position of where two geos collide, I would say the easiest would be using DOPs. Using the dopfield() expression, you can use the position of the Impacts to determine where you want the deformations to occur. There are some really good helpcard examples such as Denting With POPs in the docs that show you this. Quote Link to comment Share on other sites More sharing options...
Overload Posted July 17, 2006 Share Posted July 17, 2006 You could also try an Instance POP, and then use the NUMHIT attribute. I believe you can still grab that information at SOP level...i think through a Point SOP. Cheers Anthony Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.